Computer games make us more easy to control

Maybe there’s a connection, or maybe there’s not, but I find it somewhat ironic that, during the same week in which the father of the Mac passes away, the man who basically helped to give birth of the modern PC game market (a market share that was perhaps the only thing Steve Jobs was unable to completely own and dominate, and the thing that kept many on Windows, despite OS X offering a superior experience on every other level) has also decided to throw in the towel.


As noted already, the PC version of Rage has been the source of much frustration and legitimate anger among gamers. Not just because of all the messed up textures, but due to the simple fact that it was created alongside the console version, instead of the normal developmental cycle: PC first, consoles later.



Many feel that it honestly dragged everything down, something that even Carmack himself stated in an interview a few months ago, during E3. Just fast forward to the two minute mark in which he states his biggest regret with developing Rage is how he viewed consoles and PCs equally, since they were in terms of graphical capabilities and processing six years ago at the start of the project…. but again, that was six years ago.


But now he’s singing a totally different tune, which completely infuriated PC fanboys that are turning in their id fanboy membership cards. Via an interview with Kotaku, he starts of by explaining the whole screw up involving the vast majority of everyone’s drivers not being up to snuff…


“The driver issues at launch have been a real cluster !@#$… We were quite happy with the performance improvements that we had made on AMD hardware in the months before launch; we had made significant internal changes to cater to what AMD engineers said would allow the highest performance with their driver and hardware architectures, and we went back and forth with custom extensions and driver versions.”




“We knew that all older AMD drivers, and some Nvidia drivers would have problems with the game, but we were running well in-house on all of our test systems. When launch day came around and the wrong driver got released, half of our PC customers got a product that basically didn’t work. The fact that the working driver has incompatibilities with other titles doesn’t help either. Issues with older / lower end /exotic setups are to be expected on a PC release, but we were not happy with the experience on what should be prime platforms.”


… Fair enough. id’s not the type of company to release a sub-par product on the marketplace and just sit back, shoulders in the air, and go “hey, what can you do?” They have been working their asses off to rectify the situation. But the future, as it pertains to other PC offerings looks rather grim, and the following statements is what has everyone livid…


“We do not see the PC as the leading platform for games… That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it. Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases.”
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Lets know how to review the computer games

Playing computer games, or gaming, is almost certainly the most popular pastime in the world. Children do not play football in the street t as far as they used to, they sit in their bedrooms or in video cafes playing video games. This means that there are always millions of kids playing video games, discussing computer games or reading about them.

Reviews of video games are everywhere, but still there is a colossal demand for more. If you want to write reviews on video games, you will find eager publishers on Web gaming sites and if the reviews are good, you might kave them published in gaming magazines as well. So how do you go about writing a review of a computer game?

The first thing to do is establish your target audience. Gamers are on all sorts of levels, but in essence you can say that there are beginners, hobbyists and experts. So who are you capable of writing for. Obviously, an expert will be searching for a more detailed review than a beginner.



What is your own degree of expertise? You will find it almost impossible to write on a level much higher than that and still be credible. If you attempt to fudge it, people will see through it and know that you do not really understand what you are writing about, so review to your ability / knowledge of the game and try to increase your ability / knowledge.

Each game attempts to be different, but they share a commonality nevertheless. So, there is a fundamental set of questions that should be addressed no matter which game you are reviewing.

The questions include: does it load quickly? Is there a choice of characters? What are their powers? Is the action smooth and fluid? Are the colours true? Is the action fast? Does the game crash? Can it be played by more than one player at a time? Can you play it on line?

Players on each level want to know the answers to questions like those. Other vital information is: which machines can it be played on? What specifications does that machine or PC need to run the game at top speed - CPU speed, RAM, HD free space and screen resolution.

More advanced players will require to know about precise locations or characters in the game. They might also be searching for a way to get out of a situation that they find impossible to sus out. They will require to know how to earn trophies and what these trophies confer upon the owner.

Experts and hobbyists might be searching for so-called cheats. Cheats are special, undocumented commands that allow someone in the know to do something extraordinary. They may bestow unlimited lives or super powers or permit you to jump to any stage in the game.

Specialists may also be interested in the heritage of the game: who wrote it, who programmed it, who did the graphics, whether it is based on another game and other technical details.

So, you need to gain a deep understanding of the game by having played it really often and to a high level if not the highest level and you have to be honest with what you find and present your findings in an unbiased fashion.
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Designing Your Computer Game


New game developers create gamer stats that are only focused on the skills that the character would require throughout the adventure or game. However, if the player stats are all concentrated to skills, then how would the character overcome a challenge? For example, the character has different skills. Usually, a game developer would think that every challenge in the game will be beaten by the character if a certain skill is great enough. If there are challenges that require different skills, the gamer will be obliged to select whether to utilize the best skill of the character or the skill thats most fitted to overcome the challenge.
But, skills are not only to be used in a game. A good computer game must oblige the gamer to make a decision on what to do as frequent as making the decision on which option will function best. Aside from skills, you can still add some more stats as a good productivity tool.
Incorporate Morality CharacteristicsOblige the gamer to encounter some moral problems, wherein the common morality rules seem to disagree with, and follow the answers of the gamer with the morality scores. There are computer games that are rich with morality traits, which allow the gamers to select between like:
Humility
Spirituality
Honor
Sacrifice
Justice
Valor
Compassion
Honesty
Provide the gamer with 200 gold, or 5 magic potions, or even any other type of resource, while asking the gamer to make a decision on how best the resources must be used. A general resource is the number of wound that the character could take before it dies.Incorporate Gamer Stats with Regards to the World
Almost all stats on the game screen are simply about the character. However, it is also good to incorporate some other stats which the character could influence and which are not simply personal traits. For instance, you might include stats with regards to other characters that are non-players, which include some skills as well as personality characteristics, and their relation to the primary character. You could also incorporate stats with regards to culture and society as good productivity tool; is the city turning more evil or good? How much resources are consumed? How much amount of time had passed?
Gamer stats with regards to the world are a very essential productivity tool that some individuals think that gamer stats are actually a little portion of the computer games "world model" or "world simulation". In the end, the character is a little portion of the world of the game.
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PC Games let us more with the spirit of freedom

 In the great bastion that is the video game industry, there was one company that still catered to the few, the proud, the hardcore PC gamer.John Carmack, id figurehead, sent a Tweet to calm the anger, saying, "Everyone, make sure you have latest Nvidia/Ati drivers to play Rage!" That was little consolation to gamers who insist they have the latest drivers installed in their souped-up PC rigs.



At least, thats what its mission statement might say. But it appears the companys latest release, Rage, is not up to snuff. All over ids forums and game websites around the Web, gamers are complaining about graphical problems with the game on their PC.

Curiously, it does not appear to be an issue with those playing the console version of Rage. Could it be that id is now slipping into the convention of catering to the console audience? It is, after all, a much more lucrative market these days.That company is called id Software, the maker of such cult classics as Doom and Quake. Even in a world where gaming is being overtaken by consoles, iPhones, and casual titles, id remains faithful to its hardcore audience.



This isnt just a story about a computer game that failed to live up to expectations. It is symbolic of the massive shift that the video game industry has undertaken in the last several years. If a company like id has more satisfied console gamers than PC gamers, that tells quite a story.
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Online Computer Game Socom Tactical Strike US Navy Seal great action combat game

Orchestrate a perfect commando operation in Socom Tactical Strike US Navy Seal. Evaluate, plan and execute the operation.

In this war game you can control four of the world’s greatest fighting men as they infiltrate the dangerous war zones of Panama. You can play as a team. Experience the action from each Seal’s perspective. See a true combat simulation, where tactics (tactical game) determine the outcome of each encounter. You should evaluate the situation, plan your approach and execute on your command.

This game is only available on PSP (Play Station Portable) and rated T (for Teen) drug reference violence.

Play this great action online computer game, you’ll love it!
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